

Monday, June 29, 2009
Zepplin Crewman

Wednesday, June 24, 2009
I draw dragons

Sunday, June 21, 2009
I don't draw dragons

Thursday, June 18, 2009
A Hand

Tuesday, June 16, 2009
Final Test Bust

- It doesn't have a renderer, thankfully it's got pretty good on-screen display functions so screen caps are okay and will have to do. I tried a render in Maya and couldn't be bothered waiting - this bust alone was 2051728 poly! Despite this it ran very well, no lag.
- You can't duplicate meshes. Had to export one eye and re-import it just to duplicate!
- No great posing tools - it's expected that you'll be using Maya again ofcourse, but I can see that it's not going to compete well against Zbrush without it.
- Exporting normal and occlusion maps seems simple enough - not tested though.
- Tools are limited, again compared to Zbrush, but do the job.
- Layout in MB is a billion times easier to understand then Zbrush - I got started straight away, instead of staring at the screen like a gump when I first looked at the Z.
- Sculpting eyes is murder.
Monday, June 15, 2009
Mud Box Bust


Thought I'd try the Mud Box 2009 trial version. Immediate impression was that it was far easier to get to grips with then the Z. I think this is for me ... no reference here, just tooling around getting used to the controls.
Updated: Added some more shaping.
Sunday, June 14, 2009
Cry Me A River


Top image supplied by my girl's cousin, who rightfully noted that they cry a lot (image entitled "Sadie & Sabine Crying, By Campbell, Sept. 2008").
Inspired by http://www.themonsterengine.com/art.html
Saturday, June 13, 2009
Painful metamorphosis - Kafka?
I think I've worked out what's been happening lately. It's taken weeks of terrible artistic torment to see it. The kind self torture that makes you twist in your sheets at night, and curse your blunted abilities. I've been afflicted with an inferno raging inside that's barely been able to be contained by my skin. You probably know what I'm talking about, and I think it's unique to artists. But it comes down to pure thumping, comsuming desire.
I've been really unhappy with my artwork recently, particularly when it comes to comic art. I've been making many attempts and failing as I flail about look for style and form - being influenced this way and that by the many great artists I see out there. I was getting really bummed out by it. Ripped up by all these powerful twisting desires. I wanted to explode from the inside out. Then it dawned on me - I was in the process of changing my art. Shifting from my old style to a new one - one where I was beginning to add the elements that I knew deep down were missing and yet I wasn't admitting it. Any metamorphosis is going to be painful and confusing, especially one that alters your identity. Like a guy lying on the ground screaming and changing into a werewolf as his body twists, splits and changes shape. It means taking a massive step backwards.
I think I'm on the right path now, although I havn't really begun to do what I need to get where I want. But at least I know it. I need to add a lot more character, composition and style to my artwork - as well has improving my knowledge of anatomy and movement. I know the artists who have it and am going to learn from them. It's a painful injection.
I've been really unhappy with my artwork recently, particularly when it comes to comic art. I've been making many attempts and failing as I flail about look for style and form - being influenced this way and that by the many great artists I see out there. I was getting really bummed out by it. Ripped up by all these powerful twisting desires. I wanted to explode from the inside out. Then it dawned on me - I was in the process of changing my art. Shifting from my old style to a new one - one where I was beginning to add the elements that I knew deep down were missing and yet I wasn't admitting it. Any metamorphosis is going to be painful and confusing, especially one that alters your identity. Like a guy lying on the ground screaming and changing into a werewolf as his body twists, splits and changes shape. It means taking a massive step backwards.
I think I'm on the right path now, although I havn't really begun to do what I need to get where I want. But at least I know it. I need to add a lot more character, composition and style to my artwork - as well has improving my knowledge of anatomy and movement. I know the artists who have it and am going to learn from them. It's a painful injection.
Thursday, June 11, 2009
Ophilia Searching...


Updated with new pic. Almost happy with the shape of the head and hair.
Wednesday, June 10, 2009
Royal Army Officer

Note: I'm over rendering concepts. Gotta loosen up and blow them out - otherwise it's just one a night.
Tuesday, June 09, 2009
Low Energy Sketches

In other news I've got a heap of illustration work coming up for some exciting RPG projects (including a big computer game tie-in). It'll probably mean disappearing off the radar again :/
Monday, June 08, 2009
Van Daemon's Town

Here's a speed painted concept for the location of Ophelia Twist - Van Daemon's Town. It's pretty obvious to me now that my mental image of the place is far more grand then being just 'a settlement' ... I might shift it to being an established 'beggar city' - an isolated place where all the rif-raf of the empire are dumped. Shown here is the main canal where many of the larger, more solid buildings have been established. The inhabitants lower 'Scum Catchers' into the silt-river below to grow the Kelp that keeps the majority of the inhabitants alive. Floating high in the background is Saint Maxamillion's Cathedral, seat of power for the Church of the Holy Pleroma on the moon Arcadia. The Church is wealthy enough to afford the Cavorite necessary to float the cathedral. Many see the Cathedral's separation from the city as a sign of the Church's disdain for the inhabitants. Also seen floating above the city is a more conventional airship, balloon floated and steam driven.
Shadowrun I - Rigger

Friday, June 05, 2009
Bat Dog

Thursday, June 04, 2009
Ophelia Street Urchin

Wednesday, June 03, 2009
Where I'm Going with Comics
I've never made a personal statement about where I want to take my art. I've always believed that an artist should be flexible, and be able to respond to the commercial need or essence of whatever he's making. I get pushed an pulled around whenever I see great art - It makes me swing back and forth! So here's the direction, in regard to drawing comics, that I want to head - I need to fuse the following artists and recombine it with what I know; Mike Mignola - layout and style, 'Cheeks' Sean Galloway - finding the perfect line & Claire Wendling - Composition and beauty. There's probably more!
I can go about the creation two ways; digitally or traditional. I always lean towards digital but It might be due to laziness. If I can't get myself a Cinteq sooner or later then I want to start doing layouts on paper, and get back into the habit of inking too. The final look i'm interested in is clean lined, simple coloured main characters and painterly backgrounds, similar to a disney or anime sensibility.
I can go about the creation two ways; digitally or traditional. I always lean towards digital but It might be due to laziness. If I can't get myself a Cinteq sooner or later then I want to start doing layouts on paper, and get back into the habit of inking too. The final look i'm interested in is clean lined, simple coloured main characters and painterly backgrounds, similar to a disney or anime sensibility.
The Catchman

Ophelia Twist Concepts

Tuesday, June 02, 2009
Ophelia Twist | the artful dodger

This is a story idea that's been kicking around my head and some of my sketchbooks. Essentially a sci-fi-steam-punked version of Oliver Twist, a young Ophelia is trained by Fagan, Master Thief, in the arts of pickpocket, acrobatics and lockpicking. Her escapades bring her and her thief clan into conflict with the cold-hearted Governor-General and troops of the moon-colony. The little fury guy is a rat-weasel, vermin trained as familiars who squeeze through tight holes to poach keys, etc. The penal colony itself is a warren of over-built walkways, wooden houses and smoke belching factories. The elite of the colony live on balloon-floating, upper platforms.
Would also make for a cool game!
Golem: Gorrilla Hybrid

Subscribe to:
Posts (Atom)