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Monday, May 31, 2010
Pirate Head v3
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Sunday, May 30, 2010
Pirate Head v2
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Second session ... lots of fun. I'd like to get more detail, not quite convinced my PC can handle it (it's 4.5 million polys at the moment) ... going to use the HD sculpting tool to see if I can get the micro details in.
Saturday, May 29, 2010
Tuesday, May 25, 2010
Monday, May 24, 2010
Friday, May 21, 2010
Dryad v6
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Below, an initial test for bark-skin surface. Combo of some heavy application of negative gouging, cavity occulsion, and a nice bone material shader (not that I think this is working well...).
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Wednesday, May 19, 2010
Tuesday, May 18, 2010
Dryad v2
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Sunday, May 16, 2010
Dryad v1
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Thursday, May 13, 2010
Mr Muscles: ZSpheres pt. II
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More refining on the ZSphere sculpture - still lots of odd bumps and the hands and feet become mush on skinning, but it's coming along. I'm tempted to go to the poly sculpting stage but have to refrain as I'm trying to do most of the work in ZSpheres and want that as good as possible a foundation. The image on the far left is comprised of ZSpheres - the two on the right are skinned and smoothed (polys).
Saturday, May 08, 2010
Dragon Age - Blood in Ferelden
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Cover for Dragon Age, Blood in Ferelden RPG adventure book. Enjoy!
http://www.greenronin.com/dragon_age/blood_in_ferelden_developer_journal.php
Thursday, May 06, 2010
ZSphere Madness
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