Showing posts with label pirate. Show all posts
Showing posts with label pirate. Show all posts

Tuesday, April 12, 2011

How to trap a Monster Pirate: Scooby Concept.


Sometimes a game just doesn't go ahead, despite a great pitch ... this ghost of the deep unfortunately never saw the light of day in any finished form. It's a real shame when you know you could have done a fantastic job on a game.

Thought I'd air him out here for a while anyhow ... a demonic buccaneer falls into  Mystery Inc.'s home-made trap.

Monday, May 31, 2010

Pirate Head v3

Here's the latest version of the mangey pirate... working on wrinkles is really my idea of a fun night. I finally found a brush that works for me which is simply the clay brush, it seems to be soft and works well with my process of slowly building up form. I still have a few things to do to finsh (the eyes being the obvious), but I'm going to move over to doing some really detailed texture maps. Adiós!

Sunday, May 30, 2010

Pirate Head v2


Second session ... lots of fun. I'd like to get more detail, not quite convinced my PC can handle it (it's 4.5 million polys at the moment) ... going to use the HD sculpting tool to see if I can get the micro details in.

Saturday, May 29, 2010

Pirate Head v1

A speed sculpt tonight ... needs another session. Wanted to play with proportion.