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Tuesday, December 21, 2010
Beanie's Bed Hair
Just a quick sketch, trying to fathom Beanie's bird's-nest bed-hair. Laura has to brush this every day to keep it under control :D
Tuesday, December 14, 2010
Cthulhutech: Burning Horizons Cover
Cover to a forthcoming Cthulhutech RPG book called Burning Horizons ... it's a book that propels the overall metaplot of their universe. This is photoshop territory, with a little bit of vector art from illustrator. Doing a collage style doesn't always mesh well with me ... infact I find it downright confounding. But the challenge is always welcome!
Art Direction by Mike Vaillancourt. © WildFire LLC
Edit... Okay, I mispelled 'Horizons'... fix
Saturday, November 27, 2010
Cyberpunk is dead... NOT!
Tuesday, October 19, 2010
The Weird of the White Wolf II : Weirder Wolf
Edit: I couldn't resist: updated and less bader.
Quick warmup session tonight while I'm cooking some cover work behind the scenes. Here's Elric and Stormbringer, my favourite fantasy duo ... he's a feeble drug-taking albino prince-lord kinda emo guy, the sword's a soul drinking demon who's far far more evil then he'll ever be. If you enjoy tripped out 60's fantasy try checking out some of Michael Moorcock's stories. I might try scribbling Jerry Cornelius next, but ... which one?
Quick warmup session tonight while I'm cooking some cover work behind the scenes. Here's Elric and Stormbringer, my favourite fantasy duo ... he's a feeble drug-taking albino prince-lord kinda emo guy, the sword's a soul drinking demon who's far far more evil then he'll ever be. If you enjoy tripped out 60's fantasy try checking out some of Michael Moorcock's stories. I might try scribbling Jerry Cornelius next, but ... which one?
Monday, September 27, 2010
Scooby Doo and the Spooky Swamp Character Concepts
Scooby Doo and the Spooky Swamp has just been released on Wii, DS and PS2 (I know, PS2 ... who'd have thought?). Above are some of the more interesting character and enemy concepts created for the game. Once again had a lot of fun on this title ... love playing with those horror and villian stereotypes! You can check out the game site here. Below is a concept for the Mystery Inc clubhouse from the first game, dug up and dusted off for your amusement. This design was unused - I'll save it for my own tree house project then.
Tuesday, September 07, 2010
The Incubation Chamber
I'd completely forgotten about this illustration until I saw it used in a Cthulhutech promotion ... Thought I'd unearth and post for posterity. For the book, Mortal Remains.
Sunday, September 05, 2010
Ancient Enemies - I (kind of) finally see the book!
Some nice fellow's taken a photo of Ancient Enemies, a book for the RPG Cthulhutech. This is the first time I've seen the actual book - in hardback with bookmark and all. Those guys at WildFire have a great sense of quality (due to their AD, Michael Vaillancourt I'd say). I'm really hoping to get a copy of this baby.
It's much older, but I was also finally sent a copy of the Shadowrun 4th Edition 20th Anniversary book (it's gotta have been out for well over a year). It's pretty cool too - I was glad to be a part of that considering me and the 'run go way backs.
Monday, August 16, 2010
Freeplay Independent Games Award!
I'm happy to hear this morning that my friend's game proposal project Exodus had won best concept art at the Freeplay Independent Game Festival on the weekend. Above are my contributions to the 'live painting' video he produced for the RTS style game - the paintings were layered in a way that they could parallax and have moving elements that gave them a really nice kick - there's a few elements missing from these stills like blowing capes, flags (on top of the pike in the top image) etc. As soon as I can link the final video I'll update the post.
Here's the Freeplay link to the award winners. Congratulations to Joe Tabor and the artists for an amazing job.
http://www.freeplay.net.au/2010/08/the-freeplay-awards-winners/
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Trophy Goodness |
Sunday, August 15, 2010
Saturday, August 14, 2010
Sadie's Portraits
These are portraits drawn by my (almost) three year old daughter, Sadie ... top is Dad and bottom is Grandpa. I'm pretty amazed at the details she's picked up on, and with little coaching she's put everything where it should be (except perhaps for grandpa's moustach above his nose!). She's also a mean finger painter, and loves drawing on the wacom. I'm always stunned at how much energy simple and loose scribbles can have and I'm already being inspired by her :)
Tuesday, August 10, 2010
WIP - Nailed
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Just doing my thing ... this is what's inhabiting my monitor. I'm really enjoying working in a painterly way at the moment ... feels like an old pair of shoes!
Friday, August 06, 2010
Lauralai v2.0
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Thought it was time for a little rejuvenation of my wife's brand of kid's clothes: retro and classic dresses and things with funky material patterns. I thought I'd give her blog a once over too - I'll post when it's closer to done. Here's the new logo - if you're curious as to the look of the old version, check back in 2005 :)
Friday, July 30, 2010
Thursday, July 29, 2010
Warming Up Again
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Edit: Hey, look at that signature ... seems this sketch is from the future.
Thursday, June 10, 2010
Wednesday, June 09, 2010
Sleepy Beanie
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Tuesday, June 08, 2010
Monday, May 31, 2010
Pirate Head v3
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Sunday, May 30, 2010
Pirate Head v2
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Second session ... lots of fun. I'd like to get more detail, not quite convinced my PC can handle it (it's 4.5 million polys at the moment) ... going to use the HD sculpting tool to see if I can get the micro details in.
Saturday, May 29, 2010
Tuesday, May 25, 2010
Monday, May 24, 2010
Friday, May 21, 2010
Dryad v6
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Below, an initial test for bark-skin surface. Combo of some heavy application of negative gouging, cavity occulsion, and a nice bone material shader (not that I think this is working well...).
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Wednesday, May 19, 2010
Tuesday, May 18, 2010
Dryad v2
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Sunday, May 16, 2010
Dryad v1
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Thursday, May 13, 2010
Mr Muscles: ZSpheres pt. II
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More refining on the ZSphere sculpture - still lots of odd bumps and the hands and feet become mush on skinning, but it's coming along. I'm tempted to go to the poly sculpting stage but have to refrain as I'm trying to do most of the work in ZSpheres and want that as good as possible a foundation. The image on the far left is comprised of ZSpheres - the two on the right are skinned and smoothed (polys).
Saturday, May 08, 2010
Dragon Age - Blood in Ferelden
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Cover for Dragon Age, Blood in Ferelden RPG adventure book. Enjoy!
http://www.greenronin.com/dragon_age/blood_in_ferelden_developer_journal.php
Thursday, May 06, 2010
ZSphere Madness
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Monday, April 26, 2010
Wednesday, April 21, 2010
Thursday, April 15, 2010
Alchemy: Order from Chaos
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This is a liberating tool. To give you an idea of its measure the programme has no undo. That's right - you don't need one here. Not in a place where there is no wrong. And besides, it's the 'chaos' that truely makes an image feel uncalculated, somewhat elemental and unfathomable. Andrew Jones has created an application that can inspire you, and works along the same lines as cloud gazing - the mind sees shapes in random forms, and often in ways that the logical mind struggles to reproduce.
I highly recommend this tool, and I think it's a revolution for digital artists!
Monday, March 01, 2010
Sunday, February 21, 2010
Monday, February 15, 2010
WIP
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Tuesday, January 12, 2010
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