So a harsh lesson on the realities of processing power. I'd just finished working on the upper arm muscles of the above critter, and Zbrush crapped itself on save - a few hours work down the drain. This is all the evidence I have rendered shortly before implosion. That'll teach me to watch my poly counts - at least the previous saved version isn't borked and I can try again at lower subdivisions. The reality is that I won't be able to sculpt what I want unless I upgrade to 64bit.
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