Thursday, January 13, 2011

Zbrush: Mignola Sculpt Part Uno


Happy New Year everyone ... first post of 2011! This is a year that's really bad for my signature ... that eleven is a tricky one ... no full round numbers you see.
I'm currently back on the Zbrush bandwagon and honing my sculpting skills... you can see here a devil I bashed out today ... started as Zspheres, skinned and taken into Maya for a clean-up (proud to say the entire thing's 100% quads ... not a tri to be found! I spent the time on retopology to get the best results out of Zbrush), then back into Zbrush to be subdivided and scultped. Lots of fun ... it's only mid-range poly count for these larger details. I might try to push my PC for hi-def sculpting, but my money's on the rust-bucket imploding under the strain. The plan is to get the details transferred onto normal maps to apply to my original 4.5k poly model - just because normal maps are cool.

Oh, I was inspired by Mignola-style devils for this one ... thus the cartoony proportions.

2 comments:

Jeremy Kool said...

Coming along very nicely! Nice one Ty... oh, and happy new year :D

Unknown said...

Thanks Jez! Happy New Year to you to! :D